Some tests done for a personal project still on the way.
The basic sim was done in Marvelous Designer, rendered in Cinema 4D with Arnold Render.
You'll find some SAUCES.
After testing alot we came up with using a custom walking geo (head removed) as a collider object in Marvelous Designer.
Gravity inverted in the scene will the do the trick! The same setup was also recreated in Houdini using Vellum but we sticked to MD results, being them more malleable.